Microworlds are a type of computer simulation which have proven to be very powerful tools with which to create effective learning experiences. For example a previous project developed one to teach about nati0nal waste management.
Inspired the Trolley Problem, and guidelines developed in a recent Interactive Digital Media M.Sc. dissertation, this project will involve developing a microworld, or similar tool, in which learners explore ethical issues. The tool is aimed at Transition Year (TY) students in Irish secondary schools. The project will include an opportunity to have the tool tested with TY students.