Computer game testbed for human performance experiments

This project would suit an undergraduate FYP, particularly if taking the 4th year Human Factors module. The aim of the project would be to replicate classic human performance experiments using computer games as a testbed, starting with simpler phenomena such as Fitts’ Law (representing the time taken to hit a screen target based on distance … Read more

Interfaces for integrating LLM analysis into qualitative research analysis tools.

Several qualitative research methodologies involve analysis of data such as interview transcripts and open questionnaire responses. For example, several forms of analysis involve coding of the transcripts and then identifying common patterns and themes within the codes. There are potential benefits as well as risks associated with the use of AI tools to support such … Read more

[ALREADY ALLOCATED FOR 26/27] Project #7: Annotating transcribed historical documents with NER/GenAI

With tools such as Transkribus (https://www.transkribus.org/) and eScriptorium (https://www.sofer.info/), AI-based image processing techniques are unblocking what has been a hugely expensive and time-intensive process of turning historical documents into machine readable transcriptions, in a manner that enables a scaling up of the process.The next problem that then needs to be tackled is how to support … Read more

[ALREADY ALLOCATED FOR 26/27] Project #6: Timeline visualisation of people data

Using timelines to visualise critical data is particularly useful for domain experts to examine and analyse a wide range of data. For example for Historians a timeline visualisation such as seen in an early attempt of this (https://timelines.virtualtreasury.ie/timelines/) for the Virtual Record Treasury of Ireland team is really helpful. This user interface was developed a … Read more

Explainable AI (XAI) interfaces for learning

This project will be in the area of Explainable AI (XAI), and specifically building of explanations to support learning and user interfaces for presenting explanations to the end user (learner). The focus will be on the explanations rather than machine learning technology, although the student can use the project as an opportunity to explore these … Read more

[TAKEN] Intersectional Fairness in Machine Learning

This project focuses on the rich field of algorithmic fairness where the goal is to ensure that predictions are not biased against subgroups of the population whilst maximising predictive performance. One challenge is when we focus on multiple protected attributes.

Leveraging Virtual Reality Technology for Creative Innovation in the Arts

VR technology is poised to revolutionize the arts by offering new and exciting possibilities for creative expression and audience engagement. This project proposes a technology-focused exploration of VR’s applications in the Film, Theatre, and Performance discipline, aiming to unlock innovative uses, expand accessibility, and push the boundaries of artistic expression. The primary objective of this … Read more

Advancing Human-Computer Interaction through Virtual Reality

HCI is at the forefront of technology evolution, constantly seeking more immersive and intuitive ways for users to interact with digital systems. This project proposes a focused exploration of how VR can reshape HCI paradigms, leading to groundbreaking user experience and usability advancements. The primary objective of this project is to investigate and innovate in … Read more

Smartwatch tracking interfaces

Smartwatches are increasingly used to track a variety of health-related data, but the focus is mainly on automated tracking. Recent years have seen an expansion in the interaction capabilities of smartwatches (e.g. using voice or gesture). This project will investigate different modalities for entering and annotating self-tracking information via smartwatch. The project will suit better … Read more