[FYP] Can You See Who Is Underneath? Motion Identity in MetaHumans

Can we tell something about a person from the way they move, even when their appearance has been completely changed? In this project, the student will use selected interactions from Meta’s Seamless Interaction dataset to create animated MetaHuman characters in Unreal Engine 5. Real conversational motion will be transferred onto virtual characters whose appearance differs … Read more

Understanding Social Behaviour from the Seamless Interaction Dataset

How do two people coordinate their movement, gaze, gestures and speech during a conversation, and what can these behaviours tell us about the social interaction taking place? In this open-ended project, the student will use Meta’s Seamless Interaction dataset, a large-scale multimodal dataset of face-to-face interactions containing processed body motion, facial behaviour, gaze, audio, speech … Read more

Feel the Motion: Haptics for Embodying a Different Virtual Body

In Virtual Reality, strong embodiment is usually achieved by making an avatar closely reproduce the user’s physical movements. But what happens when the virtual body does not move in the same way as the real body? Can haptic feedback help users accept unfamiliar virtual movements as their own? In this project, the student will develop … Read more

[TAKEN] The AI Museum Guide: Social Characters for Multiplayer VR

Imagine visiting a virtual museum as a family after closing time, where the exhibits have mysteriously come to life and an AI-driven virtual museum guide needs your group’s help to discover what has happened. This project will develop a short multiplayer VR experience for 3–4 players, in which a MetaHuman guide dynamically responds to the … Read more

[TAKEN] Build it in 3D, Step Inside it in VR

Creating Virtual Reality experiences normally requires specialist software and significant programming experience. This project will investigate how web-based 3D and generative AI tools can make VR creation accessible to children, allowing them to create a 3D world in a browser and then immediately experience it inside a VR headset. The student will develop a child-friendly … Read more

[TAKEN] Move Like Me: Individuality in Generative Character Animation

People perform the same actions in subtly different ways, creating an individual motion signature. This project will investigate whether these characteristics are preserved—or lost—when human motion is learned by a generative animation model. Using Epic Games’ new AnimGen framework and the HiPHI motion-capture dataset, the student will select a small number of performers performing similar … Read more

Generative AI for Character-Object Interaction

Recent generative animation models can create realistic character motion rather than simply replaying existing animation clips. In this project, you will use Epic Games’ new AnimGen framework and motion-capture data from the large-scale HiPHI dataset to investigate human-object interaction. The student will select a manageable subset of interactions, such as approaching, reaching for, picking up … Read more

Surrounded: How Virtual Crowds Influence Us

How we move through a crowd is influenced not only by where other people are, but also by how we perceive them. This project will investigate whether the appearance and proximity of virtual people influence how users behave when navigating through a crowd in Virtual Reality. The student will develop a VR crowd environment in … Read more

[TAKEN] Someone Else in the Mirror: Transforming Face and Voice with Generative AI

Recent advances in generative AI make it possible to realistically transform both a person’s face and voice while preserving their underlying behaviour. This project will develop an interactive AI virtual mirror in which participants see their face transformed into another photorealistic identity while their own facial expressions and head movements drive the generated face. The … Read more