Microworlds are a type of computer simulation which have proven to be very powerful tools with which to create effective learning experiences. For example a previous project developed one to teach about nati0nal waste management.
This project will involve developing a microworld to help teach about the challenges involved in tackling the housing crisis. The tool is aimed at Transition Year (TY) students in Irish secondary schools. The project will include an opportunity to have the tool tested with TY students.