Microworlds are a type of computer simulation which have proven to be very powerful tools with which to create effective learning experiences. For example a previous project developed one to teach about nati0nal waste management.
This project will involve developing a microworld in which the learner will act as the Minister for Environment, Climate and Communications and will be tasked with devising plans for the the development of the national power grid in light of Ireland’s 2030 and 2050 carbon emission targets. The tool is aimed at Transition Year (TY) students in Irish secondary schools. The project will include an opportunity to have the tool tested with TY students.