This project will develop a procedural facial feature adjustment system for Unreal Engine MetaHumans that dynamically modifies key facial characteristics based on psychological associations between facial traits and personality impressions—for example, enlarging eyes to convey honesty or adjusting jawline to suggest dominance. The system will map established psychological findings about how facial features influence perceived personality traits onto controllable MetaHuman parameters, allowing real-time customization of avatars to better express intended personalities. The student will implement this as a flexible tool applicable to any MetaHuman model in Unreal Engine, enabling immersive virtual experiences where character appearance subtly reflects personality cues. This work bridges computer graphics, psychology, and interactive design, with potential applications in gaming, virtual training, and social VR.