[Taken] Algorithmic Fairness in Machine Learning

This project investigates algorithmic bias and fairness in machine learning systems. The student will analyse whether a predictive model produces unequal outcomes for different demographic or protected groups and evaluate techniques for measuring and mitigating unfairness. A focus will be on using and extending the OxonFair python toolkit.  This project would be ideal for BA … Read more

[Taken] Uncertainty Estimation and Reject Option in Machine Learning

Project descriptor: This project explores how machine learning models can estimate uncertainty in their predictions and use a reject option, allowing the model to abstain from making predictions when confidence is too low. The aim is to improve the reliability and safety of automated decision-making systems. This project would be ideal for BA ICS/MCS, BA … Read more

[Taken] Interpretable Machine Learning

This project investigates interpretable machine learning methods that explain model predictions using examples. The focus will be on prototypes, which represent typical examples of a class or decision, and counterfactuals, which show how an input would need to change to receive a different prediction. Students will explore and compare state-of-the-art (SOTA) approaches. Interpretability in prediction … Read more

[TAKEN] Build it in 3D, Step Inside it in VR

Creating Virtual Reality experiences normally requires specialist software and significant programming experience. This project will investigate how web-based 3D and generative AI tools can make VR creation accessible to children, allowing them to create a 3D world in a browser and then immediately experience it inside a VR headset. The student will develop a child-friendly … Read more

[TAKEN] Move Like Me: Individuality in Generative Character Animation

People perform the same actions in subtly different ways, creating an individual motion signature. This project will investigate whether these characteristics are preserved—or lost—when human motion is learned by a generative animation model. Using Epic Games’ new AnimGen framework and the HiPHI motion-capture dataset, the student will select a small number of performers performing similar … Read more

[No Longer Available] Generative AI for Character-Object Interaction

Recent generative animation models can create realistic character motion rather than simply replaying existing animation clips. In this project, you will use Epic Games’ new AnimGen framework and motion-capture data from the large-scale HiPHI dataset to investigate human-object interaction. The student will select a manageable subset of interactions, such as approaching, reaching for, picking up … Read more

[TAKEN] Surrounded: How Virtual Crowds Influence Us

How we move through a crowd is influenced not only by where other people are, but also by how we perceive them. This project will investigate whether the appearance and proximity of virtual people influence how users behave when navigating through a crowd in Virtual Reality. The student will develop a VR crowd environment in … Read more