Travelling with Mr Bloom in 1900 in Dublin and in 2024-2025 – Google Maps, Intelligent Navigation, and Large Language Models

Great literature is timeless and it takes us into a virtual space complete with route maps, footpaths, roads, rivers, mountains, and, of course people, places, animals, objects and events. So, the characters in the Irish literary classic, Ulysses, meet near Trinity College, take a tram, pop into a house/cafe, go to a river crossing, and … Read more

Model-Based Reinforcement Learning (RL): Does the Learning Order Matter for Final Performance? – TAKEN

Model-based RL has become the state-of-the-art approach in the field of reinforcement learning, where agents learn to solve problems through trial and error. Unlike model-free RL, model-based RL first learns a world model from the actual environment. The agent is then trained within this world model before being evaluated in the real environment. However, most … Read more

Inside Airbnb: Tourism in Dublin [TAKEN]

In the last decade, Airbnb has become a mainstay for tourists worldwide. In this project, we will use data from insideairbnb.com to obtain a better geographic understanding of Dublin. Which parts are expensive or reasonable to rent? Where do tourists like to stay, and in what type of accommodation? We will study these issues using … Read more

To interpret or not to interpret: Forecasting conflict fatalities with machine learning models vs. GLMs

Forecasting conflict on a fine-grained grid level has real-life policy implications that can empirically inform meaningful healthcare and peace-preservation decisions. In many settings, interpretable models have the appeal that policymakers know how to draw conclusions from the model and do not have to base their decisions on black-box models. On the other hand, machine learning … Read more

Hyperscanning interactive dialogue (taken)

This project will investigate how individuals adapt to each other during a dialogue. Rather than focusing on speech recordings only, this project will involve the data collection and analysis of neural data from electroencephalography from two individuals simultaneously as a dialogue unfolds. This is part of a bigger project led by a PhD students in … Read more

Creating Immersive Virtual Worlds for Social VR

This project aims to develop detailed immersive virtual environments for social VR platforms, enhancing user engagement and interaction by leveraging advanced 3D modeling tools, and deploying them via social VR. By creating these virtual worlds, the project seeks to push the boundaries of social VR, offering richer and more immersive experiences for users through exploration … Read more

Enhancing Audio-Tactile Interactions in Virtual Reality with Haptic Feedback

In today’s digital age, human-computer interactions rely heavily on visual and auditory feedback. However, there is a significant opportunity to enhance these interactions by incorporating haptic feedback. Haptic feedback engages the sense of touch and can significantly improve accessibility, user experience, and functionality. This project proposes developing a system that integrates haptic feedback into audio-tactile … Read more

Creating Novel Interfaces for Virtual Reality

VR technology has revolutionized our digital content experience, offering immersive environments and experiences. However, current VR interfaces often fail to provide intuitive and efficient interaction methods. This project proposes the development of innovative interfaces for VR, aiming to enhance user engagement and expand the possibilities of VR applications. The primary objective of this project is … Read more

Leveraging Virtual Reality Technology for Creative Innovation in the Arts

VR technology is poised to revolutionize the arts by offering new and exciting possibilities for creative expression and audience engagement. This project proposes a technology-focused exploration of VR’s applications in the Film, Theatre, and Performance discipline, aiming to unlock innovative uses, expand accessibility, and push the boundaries of artistic expression. The primary objective of this … Read more