Creating Immersive Virtual Worlds for Social VR

This project aims to develop detailed immersive virtual environments for social VR platforms, enhancing user engagement and interaction by leveraging advanced 3D modeling tools, and deploying them via social VR. By creating these virtual worlds, the project seeks to push the boundaries of social VR, offering richer and more immersive experiences for users through exploration … Read more

Enhancing Audio-Tactile Interactions in Virtual Reality with Haptic Feedback

In today’s digital age, human-computer interactions rely heavily on visual and auditory feedback. However, there is a significant opportunity to enhance these interactions by incorporating haptic feedback. Haptic feedback engages the sense of touch and can significantly improve accessibility, user experience, and functionality. This project proposes developing a system that integrates haptic feedback into audio-tactile … Read more

Creating Novel Interfaces for Virtual Reality

VR technology has revolutionized our digital content experience, offering immersive environments and experiences. However, current VR interfaces often fail to provide intuitive and efficient interaction methods. This project proposes the development of innovative interfaces for VR, aiming to enhance user engagement and expand the possibilities of VR applications. The primary objective of this project is … Read more

Leveraging Virtual Reality Technology for Creative Innovation in the Arts

VR technology is poised to revolutionize the arts by offering new and exciting possibilities for creative expression and audience engagement. This project proposes a technology-focused exploration of VR’s applications in the Film, Theatre, and Performance discipline, aiming to unlock innovative uses, expand accessibility, and push the boundaries of artistic expression. The primary objective of this … Read more

Advancing Human-Computer Interaction through Virtual Reality

HCI is at the forefront of technology evolution, constantly seeking more immersive and intuitive ways for users to interact with digital systems. This project proposes a focused exploration of how VR can reshape HCI paradigms, leading to groundbreaking user experience and usability advancements. The primary objective of this project is to investigate and innovate in … Read more

Smartwatch tracking interfaces

Smartwatches are increasingly used to track a variety of health-related data, but the focus is mainly on automated tracking. This project will investigate different modalities for entering self-tracking information via smartwatch. The project will suit better students taking the CSU44051 Module (Human Factors), or who have previously taken a module in Human-Computer Interaction.