[TAKEN] PsyFace: Mapping Personality Traits to Procedural Facial Features in Unreal Engine

    This project will develop a procedural facial feature adjustment system for Unreal Engine MetaHumans that dynamically modifies key facial characteristics based on psychological associations between facial traits and personality impressions—for example, enlarging eyes to convey honesty or adjusting jawline to suggest dominance. The system will map established psychological findings about how facial features … Read more

Boosting Language Learning with Machine Learning (taken)

Learning a second language is a challenging and time-consuming task. While a myriad of strategies have been proposed, we are still far from reaching an optimal personalised solution. Users either drop out early in the process or, once they reach a sufficient level of proficiency, they hit a plateau that seems impossible to overcome. This … Read more

[Unavailable] Perception of virtual faces

[FYP level] In this project, the student will run a number of experiments investigating perception of faces and facial expressions on realistically rendered and toon-rendered virtual faces. A large part of the work will be generating the stimuli, which will be done using a combination of Maya, Marmoset Toolbag, Mudbox, and Russian3DScanner. This project is … Read more