Voxel Deformations

Volumetric data made up of voxels (volume elements) are common in medical imaging (e.g. CT Scans, MRI Scans), engineering and science. Most such data are static in nature, captured by imaging an object at rest in a specific position (e.g. a patient inside an MRI Tube). This project explores real-time techniques for deforming such datasets for interaction and animation. For instance, an voxel MRI dataset of a person captured in a sleeping position may be deformed to simulate what the data may look like of the person was seated or standing up.

The solution might explore some of the following topics:

  • material specific deformations e.g. bones should be rigid, while flesh deforms
  • animated deformations
  • deformations in Mixed Reality, overlaid over a real  person tracked in real time
  • physical consistency e.g., gravity should act downwards to impact deformations