Modelling number of species

This project is for the MSc in Statistics and Sustainability. In this project, we’ll look at the various ways in which ecologists have attempted to answer the question ‘How many species are there?’. Some of these methods are statistical, and we’ll focus on those, but we’ll also take a look at some of the other … Read more

[Unavailable] Cartoon pose perception using eye-tracking

[MSc Level] We will collaborate with award-winning animation studio Cartoon Saloon to investigate perception of pose for stylized cartoon characters, such as those used in their films. Cartoon characters are often drawn to defy the laws of physics, and there is little known about perception of these characters – what makes a cartoon pose similar … Read more

Decoding music enjoyment from eye and pupil dynamics (taken)

Music is central in our society. However, the neural mechanisms leading to the enjoyment of music remain unclear. This project is part of a bigger investigation with multimodal data. One dimension of that data involves eye and pupil dynamics, which are known to reflect neural activity relevant to sound perception. Here, you will analyse eye/pupil … Read more

Individualised project in Wireless networking, Machine Learning, Artificial Intelligence, Quantum Computing (and associated application domains)

I am happy to supervise a project in all the areas of computer networking that I am interested in — wireless networking, Machine Learning, Artificial Intelligence and in their application to a wide range of real world settings (healthcare, IoT, structural health monitoring). I am particularly interested in exploring some aspects of quantum computing; for … Read more

Natural Language Processing

Please use this form to arrange a time to meet me to discuss project supervision: Form to arrange a meeting with Y Graham I have the below projects available, all related to Natural Language Processing: Data Collection for Analysis of Language in Video; Video Sentiment Analysis; Automatic Video Transcription; Automatic Identification of bias in Video Language; … Read more

Travelling with Mr Bloom in 1900 in Dublin and in 2024-2025 – Google Maps, Intelligent Navigation, and Large Language Models

Great literature is timeless and it takes us into a virtual space complete with route maps, footpaths, roads, rivers, mountains, and, of course people, places, animals, objects and events. So, the characters in the Irish literary classic, Ulysses, meet near Trinity College, take a tram, pop into a house/cafe, go to a river crossing, and … Read more

Hyperscanning interactive dialogue (taken)

This project will investigate how individuals adapt to each other during a dialogue. Rather than focusing on speech recordings only, this project will involve the data collection and analysis of neural data from electroencephalography from two individuals simultaneously as a dialogue unfolds. This is part of a bigger project led by a PhD students in … Read more

Creating Immersive Virtual Worlds for Social VR

This project aims to develop detailed immersive virtual environments for social VR platforms, enhancing user engagement and interaction by leveraging advanced 3D modeling tools, and deploying them via social VR. By creating these virtual worlds, the project seeks to push the boundaries of social VR, offering richer and more immersive experiences for users through exploration … Read more

Enhancing Audio-Tactile Interactions in Virtual Reality with Haptic Feedback

In today’s digital age, human-computer interactions rely heavily on visual and auditory feedback. However, there is a significant opportunity to enhance these interactions by incorporating haptic feedback. Haptic feedback engages the sense of touch and can significantly improve accessibility, user experience, and functionality. This project proposes developing a system that integrates haptic feedback into audio-tactile … Read more