Managing LLM Adaptation for University Use – TAKEN

The massive step up in how Large Language Model can generate convincing and often accurate content based on simple prompts has come as an unanticipated challenge to itching and learning in universities. While the reaction to date has focussed on how to address the risks of LLM being used for plagiarism, less focus has been … Read more

Smart Responsible AI agreements for LLMs – TAKEN

The emergence of generative foundational large language models has put the focus on the responsible use of these models by others. New forms of open source licenses for AI models have emerged that aim to encourage responsible use of AI [1], including conformance to the obligations in high risk application that will be regulated under … Read more

Composable Semantic AI Risk Assessments – NOT AVAILABLE

The emerging EU AI Act call for risk assessment to be conducted for AI system in specific high risk applications and also for generative foundational AI systems that could be used in such applications. The AI Act and its supporting technical standards do not however provide guidance on how risk assessments from foundational model vendors … Read more

Technology Ethics Exploration Tool for AI Researchers – TAKEN

AI Researchers are increasingly called upon to imagine and mitigate the harms arising from future use of their research, e.g. when publishing papers to major conferences [1][2] and journals or seeking funding from bodies like the EU [3]. The more fundamental the AI research they work upon the more challenging it is to imagine and … Read more

[Taken] The World Trading Game for Climate Change

The World Trading Game is designed to introduce students to inequalities inherent in the global economy. It is desk based activity which involves pens, paper and scissors. Global inequality is also at the heart of climate change. Over the past 100 years, developed countries have contributed the bulk of the greenhouse gases present in the … Read more

Serious Games and Interactive Storytelling

I supervise projects in the areas of Serious Games and Interactive Digital Narrative (IDN). Games have become an important cultural form, which has been shown also to hold great potential for other purposes than entertainment, such as learning and cultural engagement. Serious Games research is concerned with how such game experiences are designed, implemented and … Read more

Synthetic tabular data generation with large language models (taken)

In this project, we embark on an in-depth exploration of the possibilities and capabilities associated with the generation of synthetic tabular data. Our approach involves harnessing the power of pre-trained large language models, which have demonstrated remarkable prowess in understanding and generating natural language text. Through this endeavor, we aim to unlock the potential of … Read more