Build it in 3D, Step Inside it in VR

Creating Virtual Reality experiences normally requires specialist software and significant programming experience. This project will investigate how web-based 3D and generative AI tools can make VR creation accessible to children, allowing them to create a 3D world in a browser and then immediately experience it inside a VR headset. The student will develop a child-friendly … Read more

Move Like Me: Individuality in Generative Character Animation

People perform the same actions in subtly different ways, creating an individual motion signature. This project will investigate whether these characteristics are preserved—or lost—when human motion is learned by a generative animation model. Using Epic Games’ new AnimGen framework and the HiPHI motion-capture dataset, the student will select a small number of performers performing similar … Read more

Generative AI for Character-Object Interaction

Recent generative animation models can create realistic character motion rather than simply replaying existing animation clips. In this project, you will use Epic Games’ new AnimGen framework and motion-capture data from the large-scale HiPHI dataset to investigate human-object interaction. The student will select a manageable subset of interactions, such as approaching, reaching for, picking up … Read more

Surrounded: How Virtual Crowds Influence Us

How we move through a crowd is influenced not only by where other people are, but also by how we perceive them. This project will investigate whether the appearance and proximity of virtual people influence how users behave when navigating through a crowd in Virtual Reality. The student will develop a VR crowd environment in … Read more

Someone Else in the Mirror: Transforming Face and Voice with Generative AI

Recent advances in generative AI make it possible to realistically transform both a person’s face and voice while preserving their underlying behaviour. This project will develop an interactive AI virtual mirror in which participants see their face transformed into another photorealistic identity while their own facial expressions and head movements drive the generated face. The … Read more

Citizen Science via Salt Marsh monitoring application

This project requires the student to construct an application to support citizen science and engagement in the monitoring and data collection of coastal regions, particularly salt marshes. The application will introduce the user to the range of plants and animals and encourage them to investigate and survey areas of marsh to support ongoing sustainability research … Read more

Personalized environmental change application

Humans are sometimes slow to recognise change over time – the shifting baseline syndrome – and this presents a challenge in the understanding of how much our planet and it’s various spheres have already changed. A personalized understanding of the rate of change of the planetary boundaries during an individual’s own lifetime may increase their … Read more

Revisiting the Climate Change in the Irish Mind Survey

** This project is only available for students in the MSc in Statistics & Sustainability programme only**  “The ‘Climate Change in the Irish Mind’ study (CCIM) is a nationally representative study of the Irish people’s beliefs, attitudes, policy preferences and behaviours regarding climate change. The Wave 1 baseline survey of CCIM was undertaken in 2021 … Read more

Sustainability in Sustainability Research

**This project is for students in the MSc Statistics and Sustainability only. No other student will be accepted for this project.** This project seeks to review what datasets are available in an Irish context around sustainability and climate change (e.g., EPA Climate Change in the Irish Mind Survey, SEAI Survey of Irish Attitudes to Wind … Read more