Probabilistic approach to word meaning

Can machines ‘learn’ word meanings just from lots of textual examples? There has been quite a lot of research into this (see Wikipedia intro), all based on the idea that different meanings tend to show up in rather different contexts eg. move the mouse till the cursor … dissect the mouse and extract its DNA … There is a code … Read more

Machine learning research topics on big and complex data

I am happy to supervise final-year undergraduate projects and master’s theses (Data Science). Below are the research topics. As these topics rely on advanced mathematical and statistical methods, only candidates with a strong background in mathematics or statistics will be considered. I also welcome PhD enquiries. If you’re interested, please contact me to discuss your … Read more

Supporting Sensory Processing in Inclusive Learning Environments through Headphone Data (Taken)

Many learners rely on headphones during study, lectures, or group activities to manage their sensory environments. Headphones, particularly modern smart and noise-cancelling models, can provide rich streams of data such as ambient noise levels, user volume preferences, listening patterns, microphone input, and contextual metadata (e.g., location of use, duration of listening). These data can be … Read more

An Integrated Multi-Device System for Supporting Sensory Processing in Inclusive Learning (Taken)

Students in higher education frequently face challenges with sensory processing that can impact their ability to focus, engage, and collaborate. These challenges include sensory overload (e.g., from noisy lecture halls or crowded group settings), under-stimulation (e.g., fatigue, low arousal), and distraction (e.g., constant notifications). Addressing these issues is essential for fostering inclusive learning environments. Smart … Read more

Leveraging Mobile Phone Data to Support Sensory Processing and Inclusive Learning (Taken)

Mobile phones are ubiquitous in higher education and are already integrated into students’ daily routines. Beyond their role in communication, they provide a rich source of sensor data (e.g., microphone, accelerometer, gyroscope, screen interaction patterns, GPS, app usage). These data streams can act as proxies for environmental conditions (e.g., noise, movement, crowding) and user states … Read more

Enhancing Inclusive Learning through Smartwatch Data for Sensory Processing Support (Taken)

Students in higher education often encounter challenges in sensory processing that can affect their ability to fully engage in lectures, tutorials, and collaborative learning environments. Sensory overload (e.g., from noise, crowded rooms, or prolonged concentration) or under-stimulation (e.g., lack of movement, low arousal) can hinder focus, participation, and retention of information. Smartwatches provide a unique … Read more

(Allocated) An intelligent interface for the Brain Game

The Brain Game is an activity in which groups of learners have to engage in an simulated,  role playing, project management task. For example the learners may be tasked with organizing a school concert. To carry out the task the learners need to interact, via email, with a range of stakeholders – school principal, parents, … Read more

Allocated) An educational tool to teach about ethical decision making

Microworlds are a type of computer simulation which have proven to be very powerful tools with which to create effective learning experiences. For example a previous project developed one to teach about nati0nal waste management. Inspired the Trolley Problem,  and guidelines developed in a recent Interactive Digital Media M.Sc. dissertation, this project will involve developing … Read more